﻿<?xml version="1.0"?>
<doc>
<assembly>
<name>
UniversalLayer
</name>
</assembly>
<members>
<member name="T:UniversalLayer.eApprovalType">
	<summary>
 NO COMMENTS
 </summary>
	<remarks></remarks>
</member><member name="F:UniversalLayer.eEntertainmentType.Muvees">
	<summary>
 Movies
 </summary>
	<remarks></remarks>
</member><member name="F:UniversalLayer.eEntertainmentType.TVSeries">
	<summary>
 TV Series
 </summary>
	<remarks></remarks>
</member><member name="F:UniversalLayer.eEntertainmentType.Games">
	<summary>
 Games
 </summary>
	<remarks></remarks>
</member><member name="F:UniversalLayer.eEntertainmentType.Softwares">
	<summary>
 Softwares
 </summary>
	<remarks></remarks>
</member><member name="T:UniversalLayer.eEntertainmentType">
	<summary>
 Entertainment type
 </summary>
	<remarks></remarks>
</member><member name="T:UniversalLayer.eActionModes">
	<summary>
 NO COMMENTS
 </summary>
	<remarks></remarks>
</member><member name="F:UniversalLayer.eRangeType.Minimum">
	<summary>
 Minimum allowed value
 </summary>
	<remarks></remarks>
</member><member name="F:UniversalLayer.eRangeType.Default">
	<summary>
 Default selected value
 </summary>
	<remarks></remarks>
</member><member name="F:UniversalLayer.eRangeType.Maximum">
	<summary>
 Maximum allowed value
 </summary>
	<remarks></remarks>
</member><member name="T:UniversalLayer.eRangeType">
	<summary>
 Range Templates of allowed values
 </summary>
	<remarks></remarks>
</member><member name="T:UniversalLayer.eRangeMeta">
	<summary>
 NO COMMENTS
 </summary>
	<remarks></remarks>
</member><member name="T:UniversalLayer.eKeypressValidation">
	<summary>
 NO COMMENTS
 </summary>
	<remarks></remarks>
</member><member name="T:UniversalLayer.ULMain.eCharacterType">
	<summary>
 NO COMMENTS
 </summary>
	<remarks></remarks>
</member><member name="M:UniversalLayer.ULMain.IsFileExists(System.String)">
	<summary>
 Checks if the file exists at the specified location
 </summary>
	<param name="sPath">Physical path of the file</param>
	<returns>TRUE: if exists</returns>
	<remarks></remarks>
</member><member name="M:UniversalLayer.ULMain.IsDirectoryExists(System.String,System.Boolean)">
	<summary>
 Checks if the specified directory is valid
 </summary>
	<param name="sDirPath">Physical path of the directory</param>
	<param name="bCreate">TRUE: Create directory, if Parent Directory exists</param>
	<returns>TRUE: if valid</returns>
	<remarks></remarks>
</member><member name="M:UniversalLayer.ULMain.IsEmpty(System.Object)">
	<summary>
 Checks if a object is null
 </summary>
	<param name="objCheck">Object to check</param>
	<returns>True, if empty</returns>
	<remarks></remarks>
</member><member name="M:UniversalLayer.ULMain.IsEmpty(System.DateTime)">
	<summary>
 Checks if a date has mimimum value
 </summary>
	<param name="dateCheck">Date to check</param>
	<returns>True, if empty</returns>
	<remarks></remarks>
</member><member name="M:UniversalLayer.ULMain.IsEmpty(System.String)">
	<summary>
 Checks if a date has mimimum value
 </summary>
	<param name="strCheck"></param>
	<returns>True, if empty</returns>
	<remarks></remarks>
</member><member name="M:UniversalLayer.ULMain.IsEmpty(System.Data.DataTable)">
	<summary>
 Checks if a DataTable is empty
 </summary>
	<param name="dtTable">DataTable to check</param>
	<returns>True, if empty</returns>
	<remarks></remarks>
</member><member name="M:UniversalLayer.ULMain.InArray(System.String,System.String,System.Char,Microsoft.VisualBasic.CompareMethod)">
	<summary>
 NO COMMENTS
 </summary>
	<param name="sList"></param>
	<param name="sItem"></param>
	<param name="cDelimeter"></param>
	<param name="iCompareMethod"></param>
	<returns></returns>
	<remarks></remarks>
</member><member name="M:UniversalLayer.ULMain.InArray(System.String[],System.String,Microsoft.VisualBasic.CompareMethod)">
	<summary>
 NO COMMENTS
 </summary>
	<param name="arrItems"></param>
	<param name="sItem"></param>
	<param name="iCompareMethod"></param>
	<returns></returns>
	<remarks></remarks>
</member><member name="M:UniversalLayer.ULMain.IsKeyAllowed(System.Windows.Forms.KeyPressEventArgs@,UniversalLayer.eKeypressValidation)">
	<summary>
 NO COMMENTS
 </summary>
	<param name="e"></param>
	<param name="iKeypressValidation"></param>
	<returns></returns>
	<remarks></remarks>
</member><member name="M:UniversalLayer.ULMain.CheckValidCharacters(System.String,UniversalLayer.ULMain.eCharacterType)">
	<summary>
 NO COMMENTS
 </summary>
	<param name="sTextToValidate"></param>
	<param name="iCharacterType"></param>
	<returns></returns>
	<remarks></remarks>
</member><member name="F:UniversalLayer.ULConverter.eBooleanStyle.BoolText">
	<summary>
 Boolean words :: True/False
 </summary>
	<remarks></remarks>
</member><member name="F:UniversalLayer.ULConverter.eBooleanStyle.BoolChr">
	<summary>
 Boolean character :: T/F
 </summary>
	<remarks></remarks>
</member><member name="F:UniversalLayer.ULConverter.eBooleanStyle.Int">
	<summary>
 Integer :: 1/0
 </summary>
	<remarks></remarks>
</member><member name="F:UniversalLayer.ULConverter.eBooleanStyle.Chr">
	<summary>
 Character :: Y/N
 </summary>
	<remarks></remarks>
</member><member name="F:UniversalLayer.ULConverter.eBooleanStyle.FullText">
	<summary>
 In words :: YES/NO
 </summary>
	<remarks></remarks>
</member><member name="T:UniversalLayer.ULConverter.eBooleanStyle">
	<summary>
 Boolean Style as other datatypes for conversion
 </summary>
	<remarks></remarks>
</member><member name="M:UniversalLayer.ULConverter.CleanSQL(System.String@)">
	<summary>
 Cleans SQL to remove any invalid characters
 before storage in DB
 </summary>
	<param name="sString">SQL to clean</param>
	<returns>Cleaned up SQL</returns>
	<remarks></remarks>
</member><member name="M:UniversalLayer.ULConverter.RestoreSQL(System.String@)">
	<summary>
 Restores SQL from DB which was cleaned earlier
 after retrieving from DB
 </summary>
	<param name="sString">SQL to restore</param>
	<returns>Restored SQL</returns>
	<remarks></remarks>
</member><member name="M:UniversalLayer.ULConverter.CleanXML(System.String@)">
	<summary>
 Cleans XML to remove any invalid characters
 before storage in XML
 </summary>
	<param name="sString">XML to clean</param>
	<returns>Cleaned up XML</returns>
	<remarks></remarks>
</member><member name="M:UniversalLayer.ULConverter.RestoreXML(System.String@)">
	<summary>
 Restores TAG from XML which was cleaned earlier
 after retrieving from XML
 </summary>
	<param name="sString">XML to restore</param>
	<returns>Restored XML</returns>
	<remarks></remarks>
</member><member name="M:UniversalLayer.ULConverter.ConvertStringToBool(System.String)">
	<summary>
 Converts Boolean Text to Boolean
 </summary>
	<param name="sBoolFriendly">Boolean Text</param>
	<returns>Boolean value</returns>
	<remarks></remarks>
</member><member name="M:UniversalLayer.ULConverter.ConvertBoolToString(System.Boolean,UniversalLayer.ULConverter.eBooleanStyle)">
	<summary>
 Converts Boolean to specified text format
 </summary>
	<param name="bValue">Boolean value</param>
	<param name="eBooleanStyle">Boolean Text Format (default: Y/N)</param>
	<returns></returns>
	<remarks></remarks>
</member><member name="M:UniversalLayer.ULConverter.GetBooleanTextType(System.String)">
	<summary>
 Gets Boolean Text Format
 </summary>
	<param name="sBooleanText">Boolean Text</param>
	<returns>Boolean Text Format</returns>
	<remarks></remarks>
</member><member name="M:UniversalLayer.ULConverter.ConvertBoolText(System.String@,UniversalLayer.ULConverter.eBooleanStyle)">
	<summary>
 Converts one boolean text format to another; 
 Can also be used as a SUB by a CALL keyword
 </summary>
	<param name="sBooleanText">Boolean Text</param>
	<param name="eBooleanStyle">Boolean Text Format</param>
	<returns>Boolean Text converted to specified format</returns>
	<remarks></remarks>
</member><member name="M:UniversalLayer.ULConverter.ToggleBoolText(System.String@)">
	<summary>
 NO COMMENTS
 </summary>
	<param name="sBoolText"></param>
	<returns></returns>
	<remarks></remarks>
</member><member name="M:UniversalLayer.ULDataHandler.AddItemsToList(System.String@,System.String@,System.Char,System.String,System.String)">
	<summary>
 NO COMMENTS
 </summary>
	<param name="sList"></param>
	<param name="sEachItem"></param>
	<param name="cDelimeter">Delimeter (default: comma)</param>
	<param name="sPrefix">Prefix to be appended before item</param>
	<param name="sSuffix">Suffix to be appended after item</param>
	<remarks></remarks>
</member><member name="M:UniversalLayer.ULDataHandler.AddArrayToList(System.String@,System.String[]@,System.Char,System.String,System.String)">
	<summary>
 NO COMMENTS
 </summary>
	<param name="sList"></param>
	<param name="arrItems"></param>
	<param name="cDelimeter">Delimeter</param>
	<param name="sPrefix">Prefix to be appended before item</param>
	<param name="sSuffix">Suffix to be appended after item</param>
	<remarks></remarks>
</member><member name="M:UniversalLayer.ULDataHandler.CopyDataTable(System.Data.DataTable,System.Data.DataTable@,System.String,System.String,System.String,System.Boolean,System.String,System.Boolean)">
	<summary>
 Copies one DataTable into another (with data or only structure)
 </summary>
	<param name="dtSource">Source DataTable</param>
	<param name="dtTarget">Target DataTable</param>
	<param name="sColumns">Columns to be copied (comma-separated)</param>
	<param name="sFilterCondition">Filter condition</param>
	<param name="bDistinct">TRUE: Only distinct records are returned</param>
	<param name="sTargetTableName">Target table name</param>
	<param name="sSort">Sort parameters</param>
	<param name="bCopyStructureOnly">True: Copy one table structure without data; False (default)</param>
	<remarks></remarks>
</member>
</members>
</doc>